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= Conception détaillée
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== Game Server

.GameSever
[plantuml]
....
interface GameServer {
    createGame(numberOfPlayers : Integer): Integer
    join(gameId : Integer): Integer
}

package game {
    class "GameServerController" as controller {
        createGame(numberOfPlayers : Integer): Integer
        join(gameId : Integer): Integer
    }
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    class "Game \n[Thread]" as game {
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        id : Integer {id}
        numberOfPlayers : Integer
    }
    class "Player" as player {
        id : Integer {id}
    }
    GameServer <|-- controller
    controller *- "[*] games" game : \t\t\t
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    game *-- "[0..7] players" player
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}
note right of game: Uncompleted!
....

[plantuml]
....
state Game {
    [*] --> Created
    Created -> Started : start()
    Started -> Phase1 : \t
    Phase1 --> [*]
}
note right of Game : Uncompleted!
....

=== Opérations du GameServerController

.Create Game
[source,OCL]
----
GameServerController::createGame(numberOfPlayers : Integer): Integer
pre:
    numberOfPlayers > 1 and numberOfPlayers <= 7

post:
    self.games -> exists(each | each.isOclNew())and
    game.oclinState(Created)
----

.Join Game
[source,OCL]
----
GameServerController::join(gameId : Integer): Integer
pre:
    self.games -> exists(each | each.id = gameId)
post:
    let game = self.games->select(id = gameId)->first() in
    game.players->exists(each| each.isOclNew())
----

.Start Game
[plantuml]
----
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partition Game::run() {
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    start
    while (enough players?)
        :JoinRequest<
        :handleRequest();
    endwhile
    :Game Start>
    stop
}
----