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Corentin GUILLEVIC
Not Alone
Commits
62263f09
Commit
62263f09
authored
Dec 10, 2020
by
Killian LUCAS
Browse files
GameTest.java update add of several test
parent
8b8a201b
Changes
1
Hide whitespace changes
Inline
Side-by-side
not-alone-server/src/test/java/fr/univnantes/alma/server/game/GameTest.java
View file @
62263f09
...
...
@@ -67,6 +67,10 @@ public class GameTest {
final
TrackingCard
mutation
=
database
.
findTrackingCard
(
MUTATION
.
toString
());
final
SurvivalCard
adrenaline
=
database
.
findSurvivalCard
(
ADRENALINE
.
toString
());
final
SurvivalCard
alerte
=
database
.
findSurvivalCard
(
ALERTE
.
toString
());
final
SurvivalCard
sacrifice
=
database
.
findSurvivalCard
(
SACRIFICE
.
toString
());
final
SurvivalCard
vaccin
=
database
.
findSurvivalCard
(
VACCIN
.
toString
());
final
SurvivalCard
sixieme_sens
=
database
.
findSurvivalCard
(
SIXIEME_SENS
.
toString
());
final
SurvivalCard
riposte
=
database
.
findSurvivalCard
(
RIPOSTE
.
toString
());
@BeforeEach
public
void
setUp
()
{
...
...
@@ -86,7 +90,7 @@ public class GameTest {
}
@Test
public
void
testGameCollection_
ErrorSup7
()
{
public
void
testGameCollection_
moreThan7Players
()
{
Room
room
=
mock
(
Room
.
class
);
assertThrows
(
IllegalArgumentException
.
class
,
()
->
new
Game
(
Arrays
.
asList
(
1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
),
1
,
planet
,
board
,
room
));
}
...
...
@@ -317,7 +321,6 @@ public class GameTest {
Game
game
=
new
Game
(
a
,
1
,
planet
,
board
,
room
);
game
.
getPlanet
().
forceMovePlanetPawn
();
Board
board
=
game
.
getBoard
();
assertEquals
(
new
Score
(
7
,
13
),
board
.
getScore
());
board
.
moveForwardTraque
(
11
);
board
.
moveForwardCreature
(
6
);
...
...
@@ -363,10 +366,8 @@ public class GameTest {
.
thenReturn
(
new
ActionChoosePower
(
0
));
assertEquals
(
game
.
getState
(),
Phase
.
PREPHASE_1
);
assertTrue
(
game
.
playerHasFinished
(
1
,
Phase
.
PREPHASE_1
).
state
);
assertTrue
(
game
.
playerHasFinished
(
2
,
Phase
.
PREPHASE_1
).
state
);
assertEquals
(
game
.
getState
(),
Phase
.
PHASE_1
);
assertTrue
(
game
.
playerHasFinished
(
1
,
Phase
.
PHASE_1
).
state
);
assertTrue
(
game
.
playerPlayCard
(
2
,
Collections
.
singletonList
(
plage
)).
state
);
...
...
@@ -379,39 +380,50 @@ public class GameTest {
assertFalse
(
game
.
creatureCanPlayThisTrackingCards
(
game
.
getCreature
(),
acharnement
));
}
/*
@Test
@Test
void
testCanPlayMethods_True
()
throws
TException
{
Room room = mock(Room.class);
List<Pair<Integer, String>> a = new ArrayList(Arrays.asList(new Pair(1, "Nathan"), new Pair(2, "Odile")));
Game game = new Game(a, 1, planet, board, room);
game.getPlanet().forceMovePlanetPawn();
Board board = game.getBoard();
Room
room
=
mock
(
Room
.
class
);
List
<
Pair
<
Integer
,
String
>>
a
=
new
ArrayList
(
Arrays
.
asList
(
new
Pair
(
1
,
"Nathan"
),
new
Pair
(
2
,
"Odile"
)));
Game
game
=
new
Game
(
a
,
1
,
planet
,
board
,
room
);
game
.
getPlanet
().
forceMovePlanetPawn
();
Board
board
=
game
.
getBoard
();
game
.
getCreature
().
getTrackingCardHand
().
clear
();
game
.
getCreature
().
getTrackingCardHand
().
add
(
acharnement
);
game
.
getCreature
().
getTrackingCardHand
().
add
(
mutation
);
game
.
getTraques
().
get
(
0
).
getSurvivalCardsHand
().
clear
();
game
.
getTraques
().
get
(
0
).
getSurvivalCardsHand
().
add
(
vaccin
);
game
.
getTraques
().
get
(
0
).
getSurvivalCardsHand
().
add
(
sixieme_sens
);
assertEquals(new Score(7, 13), board.getScore());
board.moveForwardTraque(11);
board.moveForwardCreature(6);
assertEquals(new Score(1, 2), board.getScore());
when(room.askAction(any(Integer.class), any(TAskAction.class)))
.thenReturn(new ActionChoosePower(0));
assertEquals
(
new
Score
(
7
,
13
),
board
.
getScore
());
board
.
moveForwardTraque
(
11
);
board
.
moveForwardCreature
(
6
);
assertEquals
(
new
Score
(
1
,
2
),
board
.
getScore
());
when
(
room
.
askAction
(
any
(
Integer
.
class
),
any
(
TAskAction
.
class
)))
.
thenReturn
(
new
ActionChoosePower
(
0
));
assertTrue
(
game
.
traqueCanPlayThisSurvivalCards
(
game
.
getTraques
().
get
(
0
),
vaccin
));
assertTrue
(
game
.
traqueCanPlayThisSurvivalCards
(
game
.
getTraques
().
get
(
0
),
sixieme_sens
));
assertTrue
(
game
.
playerHasFinished
(
1
,
Phase
.
PREPHASE_1
).
state
);
assertTrue
(
game
.
playerHasFinished
(
2
,
Phase
.
PREPHASE_1
).
state
);
assertEquals(game.getState(), Phase.PREPHASE_1);
assertTrue(game.playerHasFinished(1, Phase.PREPHASE_1).state);
assertTrue(game.playerHasFinished(2, Phase.PREPHASE_1).state);
assertEquals(game.getState(), Phase.PHASE_1);
assertTrue(game.playerHasFinished(1, Phase.PHASE_1).state);
assertTrue(game.playerPlayCard(2, Collections.singletonList(plage)).state);
assertTrue(game.playerHasFinished(2, Phase.PHASE_1).state);
assertTrue
(
game
.
playerHasFinished
(
1
,
Phase
.
PHASE_1
).
state
);
assertTrue
(
game
.
playerPlayCard
(
2
,
Collections
.
singletonList
(
plage
)).
state
);
assertTrue(game.playerHasFinished(1, Phase.POSTPHASE_1).state);
assertTrue(game.playerHasFinished(2, Phase.POSTPHASE_1).state);
assertTrue(game.creatureCanPlayThisTrackingCards(game.getCreature(), acharnement));
}*/
assertTrue
(
game
.
playerHasFinished
(
2
,
Phase
.
PHASE_1
).
state
);
assertTrue
(
game
.
playerHasFinished
(
1
,
Phase
.
POSTPHASE_1
).
state
);
assertTrue
(
game
.
playerHasFinished
(
2
,
Phase
.
POSTPHASE_1
).
state
);
assertTrue
(
game
.
creatureCanPlayThisTrackingCards
(
game
.
getCreature
(),
acharnement
));
assertTrue
(
game
.
creatureCanPlayThisTrackingCards
(
game
.
getCreature
(),
new
ArrayList
<
TrackingCard
>(
Arrays
.
asList
(
acharnement
,
mutation
))));
}
@Test
void
testPlayerPlayCard
()
throws
TException
{
void
testPlayerPlayCard
_sendErrorMessage
()
throws
TException
{
Room
room
=
mock
(
Room
.
class
);
List
<
Pair
<
Integer
,
String
>>
a
=
new
ArrayList
(
Arrays
.
asList
(
new
Pair
(
1
,
"Nathan"
),
new
Pair
(
2
,
"Odile"
)));
Game
game
=
new
Game
(
a
,
1
,
planet
,
board
,
room
);
...
...
@@ -426,10 +438,8 @@ public class GameTest {
.
thenReturn
(
new
ActionChoosePower
(
0
));
assertEquals
(
game
.
getState
(),
Phase
.
PREPHASE_1
);
assertTrue
(
game
.
playerHasFinished
(
1
,
Phase
.
PREPHASE_1
).
state
);
assertTrue
(
game
.
playerHasFinished
(
2
,
Phase
.
PREPHASE_1
).
state
);
assertEquals
(
game
.
getState
(),
Phase
.
PHASE_1
);
assertTrue
(
game
.
playerHasFinished
(
1
,
Phase
.
PHASE_1
).
state
);
assertTrue
(
game
.
playerPlayCard
(
2
,
Collections
.
singletonList
(
plage
)).
state
);
...
...
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