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Corentin GUILLEVIC
Not Alone
Commits
f68cd501
Commit
f68cd501
authored
Dec 09, 2020
by
Killian LUCAS
Browse files
GameTest.java update
parent
ea27259d
Changes
1
Hide whitespace changes
Inline
Side-by-side
not-alone-server/src/test/java/fr/univnantes/alma/server/game/GameTest.java
View file @
f68cd501
...
...
@@ -13,15 +13,13 @@ import fr.univnantes.alma.server.game.item.jeton.JetonSymbol;
import
fr.univnantes.alma.server.game.item.jeton.PlacedJeton
;
import
fr.univnantes.alma.server.game.item.planet.Place
;
import
fr.univnantes.alma.server.game.item.planet.Planet
;
import
fr.univnantes.alma.server.game.utilitary.Pair
;
import
fr.univnantes.alma.thrift.TAskAction
;
import
org.apache.thrift.TException
;
import
org.junit.jupiter.api.BeforeEach
;
import
org.junit.jupiter.api.Test
;
import
java.util.ArrayList
;
import
java.util.Arrays
;
import
java.util.Collections
;
import
java.util.List
;
import
java.util.*
;
import
static
fr
.
univnantes
.
alma
.
server
.
game
.
item
.
card
.
CardName
.*;
import
static
fr
.
univnantes
.
alma
.
server
.
game
.
item
.
card
.
CardName
.
ARTEFACT
;
...
...
@@ -73,9 +71,23 @@ public class GameTest {
planet
=
new
Planet
(
placeCards
);
board
=
new
Board
(
BoardDistribution
.
FRONT
,
BoardColor
.
BLUE
);
}
@Test
void
testGame
()
throws
TException
{
public
void
testGameCollection_ErrorSup7
(){
Room
room
=
mock
(
Room
.
class
);
assertThrows
(
IllegalArgumentException
.
class
,()->
new
Game
(
Arrays
.
asList
(
1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
),
1
,
planet
,
board
,
room
));
}
@Test
public
void
testGameCollection_ErrorEmpty
(){
Room
room
=
mock
(
Room
.
class
);
assertThrows
(
IllegalArgumentException
.
class
,()->
new
Game
((
Collection
<
Integer
>)
new
ArrayList
(),
1
,
planet
,
board
,
room
));
}
@Test
public
void
testGameCollection_ErrorIdCreature
(){
Room
room
=
mock
(
Room
.
class
);
assertThrows
(
IllegalArgumentException
.
class
,()->
new
Game
(
Arrays
.
asList
(
1
,
2
),
3
,
planet
,
board
,
room
));
}
@Test
void
testGameCollection
()
throws
TException
{
Room
room
=
mock
(
Room
.
class
);
Game
game
=
new
Game
(
Arrays
.
asList
(
1
,
2
),
1
,
planet
,
board
,
room
);
game
.
getPlanet
().
forceMovePlanetPawn
();
...
...
@@ -131,4 +143,90 @@ public class GameTest {
assertTrue
(
game
.
isFinish
());
}
@Test
public
void
testGamePair_ErrorSup7
(){
Room
room
=
mock
(
Room
.
class
);
ArrayList
a
=
new
ArrayList
();
a
.
add
(
new
Pair
(
1
,
"Natan"
));
a
.
add
(
new
Pair
(
2
,
"Odile"
));
a
.
add
(
new
Pair
(
3
,
"Tom tom"
));
a
.
add
(
new
Pair
(
4
,
"Alban"
));
a
.
add
(
new
Pair
(
5
,
"Luna"
));
a
.
add
(
new
Pair
(
6
,
"Oriane"
));
a
.
add
(
new
Pair
(
7
,
"Nana"
));
a
.
add
(
new
Pair
(
8
,
"Emilie"
));
assertThrows
(
IllegalArgumentException
.
class
,()->
new
Game
((
List
<
Pair
<
Integer
,
String
>>)
a
,
1
,
planet
,
board
,
room
));
}
@Test
public
void
testGamePair_ErrorEmpty
(){
Room
room
=
mock
(
Room
.
class
);
assertThrows
(
IllegalArgumentException
.
class
,()->
new
Game
((
List
<
Pair
<
Integer
,
String
>>)
new
ArrayList
(),
1
,
planet
,
board
,
room
));
}
@Test
public
void
testGamePair_ErrorIdCreature
(){
Room
room
=
mock
(
Room
.
class
);
ArrayList
a
=
new
ArrayList
();
a
.
add
(
new
Pair
(
1
,
"Natan"
));
a
.
add
(
new
Pair
(
2
,
"Odile"
));
assertThrows
(
IllegalArgumentException
.
class
,()->
new
Game
((
List
<
Pair
<
Integer
,
String
>>)
a
,
3
,
planet
,
board
,
room
));
}
@Test
void
testGamePair
()
throws
TException
{
Room
room
=
mock
(
Room
.
class
);
ArrayList
a
=
new
ArrayList
();
a
.
add
(
new
Pair
(
1
,
"Natan"
));
a
.
add
(
new
Pair
(
2
,
"Odile"
));
Game
game
=
new
Game
((
List
<
Pair
<
Integer
,
String
>>)
a
,
1
,
planet
,
board
,
room
);
game
.
getPlanet
().
forceMovePlanetPawn
();
Board
board
=
game
.
getBoard
();
assertEquals
(
new
Score
(
7
,
13
),
board
.
getScore
());
board
.
moveForwardTraque
(
11
);
board
.
moveForwardCreature
(
6
);
assertEquals
(
new
Score
(
1
,
2
),
board
.
getScore
());
when
(
room
.
askAction
(
any
(
Integer
.
class
),
any
(
TAskAction
.
class
)))
.
thenReturn
(
new
ActionChoosePower
(
0
));
assertTrue
(
game
.
playerHasFinished
(
1
,
Phase
.
PREPHASE_1
).
state
);
assertTrue
(
game
.
playerHasFinished
(
2
,
Phase
.
PREPHASE_1
).
state
);
assertTrue
(
game
.
playerHasFinished
(
1
,
Phase
.
PHASE_1
).
state
);
assertFalse
(
game
.
playerHasFinished
(
2
,
Phase
.
PHASE_1
).
state
);
assertTrue
(
game
.
playerPlayCard
(
2
,
Collections
.
singletonList
(
plage
)).
state
);
assertTrue
(
game
.
playerHasFinished
(
2
,
Phase
.
PHASE_1
).
state
);
assertTrue
(
game
.
playerHasFinished
(
1
,
Phase
.
POSTPHASE_1
).
state
);
assertTrue
(
game
.
playerHasFinished
(
2
,
Phase
.
POSTPHASE_1
).
state
);
assertTrue
(
game
.
playerHasFinished
(
1
,
Phase
.
PREPHASE_2
).
state
);
assertTrue
(
game
.
playerHasFinished
(
2
,
Phase
.
PREPHASE_2
).
state
);
assertFalse
(
game
.
playerHasFinished
(
1
,
Phase
.
PHASE_2
).
state
);
assertTrue
(
game
.
playerPlaceJeton
(
1
,
Collections
.
singletonList
(
new
PlacedJeton
(
JetonSymbol
.
CREATURE
,
Collections
.
singletonList
(
Place
.
PLACE_ONE
)))).
state
);
assertTrue
(
game
.
playerHasFinished
(
1
,
Phase
.
PHASE_2
).
state
);
assertTrue
(
game
.
playerHasFinished
(
2
,
Phase
.
PHASE_2
).
state
);
assertTrue
(
game
.
playerHasFinished
(
1
,
Phase
.
POSTPHASE_2
).
state
);
assertTrue
(
game
.
playerHasFinished
(
2
,
Phase
.
POSTPHASE_2
).
state
);
assertTrue
(
game
.
playerHasFinished
(
1
,
Phase
.
PREPHASE_3
).
state
);
assertTrue
(
game
.
playerHasFinished
(
2
,
Phase
.
PREPHASE_3
).
state
);
assertTrue
(
game
.
playerHasFinished
(
1
,
Phase
.
PHASE_3
).
state
);
assertTrue
(
game
.
playerHasFinished
(
2
,
Phase
.
PHASE_3
).
state
);
assertTrue
(
game
.
playerHasFinished
(
1
,
Phase
.
POSTPHASE_3
).
state
);
assertTrue
(
game
.
playerHasFinished
(
2
,
Phase
.
POSTPHASE_3
).
state
);
assertTrue
(
game
.
playerHasFinished
(
1
,
Phase
.
PREPHASE_4
).
state
);
assertTrue
(
game
.
playerHasFinished
(
2
,
Phase
.
PREPHASE_4
).
state
);
assertTrue
(
game
.
playerHasFinished
(
1
,
Phase
.
PHASE_4
).
state
);
assertTrue
(
game
.
playerHasFinished
(
2
,
Phase
.
PHASE_4
).
state
);
assertTrue
(
game
.
playerHasFinished
(
1
,
Phase
.
POSTPHASE_4
).
state
);
assertTrue
(
game
.
playerHasFinished
(
2
,
Phase
.
POSTPHASE_4
).
state
);
assertTrue
(
game
.
isFinish
());
}
}
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